Let's Compare ( Mappy )
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Video Locations: Arcade 0:34 MSX 1:52 Fijitsu FM7 3:11 Sharp X1 4:29 NEC PC8801 5:47 Sharp MZ-2500 7:06 Gameboy Color 8:25 Gameboy Advance 9:43 Game Gear 11:02 Famicom 12:25 Playstation 13:43 Sharp X68000 15:06 Description Source: en.wikipedia.org/wiki/Mappy Mappy (マッピー Mappī?) is a 1983 arcade game by Midway Games (until Namco Classic Collection vol.1 is released, it was made by Namco). In the United States, it was manufactured and distributed by Bally/Midway. Mappy is a side-scrolling platformer that features cartoon-like characters, primarily cats and mice. The game's main character itself is a mouse. Mappy runs on Namco Super Pac-Man hardware, modified to support horizontal scrolling. The name Mappy is likely derived from mappo, a Japanese slang term (slightly insulting) for a policeman. Gameplay The player guides Mappy the police mouse through the mansion of the cats called Mewkies (Meowky in the U.S. version) to retrieve stolen goods. The player uses a left-right joystick to move Mappy and a single button to operate doors. The mansion has six floors of hallways in which the stolen items are stashed. The items are: Radio (100 points) Television (200 points) Computer (300 points) Mona Lisa (400 points) Safe (500 points) The items come in pairs; should Mappy get paired items one after another, the point values of the second matching item gets a multiplier. The more the player retrieves matching items without dying, the bigger the multiplier gets. Therefore, ideally a player will start with the lowest value item (100 + 100 × 2) and proceed to the highest value items (500 + 500 × 6) in order to get the highest value items with the biggest multiplier, for a total of 8500pts. The second item of a pair will blink if retrieving it will yield a multiplier. Mappy and the cats move between the floors by bouncing on trampolines at various places in the house. Both Mappy and the cats can only land on a floor on the way up, but not on the way down. When they pass in the air, Mappy is unharmed by the cats, but should Mappy run into a cat anywhere else, he will lose a life. The trampolines will break if Mappy bounces on them four times in a row. The trampolines change color depending on how many times Mappy has used them without a rest: green (zero bounces), blue (one bounce), yellow (two bounces), red (three bounces). A red trampoline will break if Mappy attempts it again. If a trampoline breaks and there is another trampoline below, Mappy will live. If there is either nothing or a floor under the broken trampoline, Mappy will lose a life. To reset a trampoline, Mappy must touch a floor. Bouncing on a trampoline is worth 10pts.
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